Astro’s Playroom: Here’s What Happens When The Big Timer Hits Zero Astro Bot Countdown Event

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In terms of basic structure and mechanics, Astro’s Playroom is not surprising; it adheres closely to a comfortable formula. But that familiarity doesn’t drag the experience down, because the DualSense controller adds novelty in fun and surprising ways. In ASTRO’S PLAYROOM, players guide Astro through a series of lands, all of which tout the selling points of the PlayStation 5, including its SSD hard drive and new processor. This makes for a themed series of levels (four levels per land) that showcase the DualSense controller, primarily its rumble feature. You’ll feel the ice shattering beneath Astro’s feet via the controller. It underscores how much the controller can be a part of the game.

Astro’s Playroom

PlayStation made a name for itself with exclusive titles, and titles like Helldivers 2 and Returnal show off the PS5’s tech. This is also true for the sounds that come from the DualSense. Such as Astro’s feet grating against the ice while he skates, the wind blowing in Memory Meadows or the coin collection sound effect. For the next phase of our Astro’s Playroom guide, we’re going to reveal how to get them all, including the Platinum Trophy.

Trip Down Virtual Memory Lane

This zone’s suit is the Frog Suit, again controlled with the Adaptive Triggers and the SIXAXIS. I’ve developed an incredibly annoying habit while playing Astro’s Playroom. In the PlayStation Labo area below the entryway is a device that lets you view all your Artefacts up close. The device is a PocketStation, a peripheral for the PS1 that was part Memory Card. Sold exclusively in Japan to popular demand, it could also be used for extra functionality in games such as Final Fantasy VIII and Monster Ranch. ” Trophy, awarded for finding all the Puzzle Pieces in SSD Speedway, is named after 1999’s Omega Boost for the PS1, developed by Polyphony Digital, the team behind Gran Turismo.

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In the first mud pit in Gusty Gateway, look in the right-hand corner for a skeleton swinging a sword around with a distinctive shield. The shield reveals that this is a reference to 1998’s MediEvil on PS1 by SCE Cambridge, about the knight Sir Daniel Fortesque being brought back to life so he can live up to his own falsified legacy. Holding the square for a long while will charge a special rotating attack.

After jumping up the trigger platforms and tripping a Checkpoint, check the right-hand side for tow Bots hiding from a third with mushrooms on its head. The mushroom Bot refers to a Clicker, a human taken over by parasitic fungi, while the two characters are Joel and Ellie. Joel is holding a brick, a common weapon and means of distraction in the game. On the right-hand side at the start of GPU Jungle is a lower platform of a Bot dancing in an orange head with blue jorts. This references 1996’s Crash Bandicoot on the PS1, developed by Naughty Dog and often considered the PlayStation’s earliest mascot-type character. The dance is the Crash dance created for Japanese ads of the game (specifically the modified one from the N-Sane Trilogy on PS4), while the mask is Aku Aku, Crash’s protector.

[edit] Memory Meadow guide is a bit wrong, no point getting the canister with a net in it at the start as you need your hands free to pull out the two cables to walk across first. Go to F168 of the beach, next to the building, on the opposite side of where the Gran Turismo Astro Bot is. There’s a blue shell you can punch to reveal a steering wheel. Climb up to the platform where the caterpillars are roaming and destroy them. Then hold down the Square button to attack the plant that sprouts with a spinning move, causing it to grow so you can climb up the CD leaves.

@Froggydarren I have been watching DF reviews for a long time now, and still find their framerate analysis to be a god send as anything much less than locked 60fps makes me feel ill – literally. I always thought they missed a big trick here, and should have had Astro bot (the game) reveal the look of the Pro at the end of the game – via some sort of super power up for the mothership. They are located high up above at a tree on the hill top just ahead. To reach the tree, progress the level so you end up behind the hill, and use the PS1-shaped clouds and the steps on the rock face to climb up the wall. If done successfully, the Gran Turismo Special Bot and the “Grand Tourist” trophy will unlock.

I still remember the first time I played Super Mario 64, and how amazed I was that pushing the analog stick slightly would make Mario walk, while a stronger push would make him run. Playing Astro’s Playroom with the DualSense is a similar experience. One of the unlockable displays in the Gatcha Game is a house-shaped outline, which gets you the “Honey, I’m Home! This references SCE London Studio’s PlayStation Home, a Second Life-style experience launched in 2008 and closed in 2015.

It’s a phenomenal thing, taken even further with adaptive triggers that provide meaningful, forceful feedback. Been with gamepressure.com since 2019, mostly writing game guides but you can also find me geeking out about LEGO (huge collection, btw). Even with a ton of games, sometimes I just gotta fire up Harvest Moon, Stardew Valley, KOTOR, or Baldur’s Gate 2 (Shadows of Amn, the OG, not that Throne of Bhaal stuff). When I’m not gaming, I’m probably painting miniatures or admiring my collection of retro consoles.

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