These icons were displayed on the back of PS1 game boxes to show what features the game supported. The icons on the monitor are, from left to right, Memory Card block requirement, Dual Analog support, Link Cable support, DualShock support, PlayStation Mouse support, Player count, and Multi-Tap support. Next to the PocketStation described above are two cylinders containing the sacred symbols in the form of clouds. This likely references PlayStation’s cloud functionality, which serves as the backbone of the PlayStation Now service that launched in 2014.
On the capsule itself, we included a small hint showing the image of a clock. Looking carefully around the level nearby, you will find a similar clock symbol carved into one of the trees up above. Progress through the level to the area with the floating DualShock controller clouds. Use the clouds to reach the ledges on the wall opposite, and then climb up to the area above. Punch the tree directly in front of you by long-holding Square to perform a spinning attack. EE can help you get everything you need from consoles, to games, to connectivity.
This zone’s suit is the Monkey Suit, which you control with the Adaptive Triggers and the SIXAXIS. Cooling Springs is the third zone in Astro’s Playroom, whose Artefacts come from the PlayStation 3 era from 2006 to 2013. It’s coloured blue after the Cross button, more commonly referred to as the X button.
Ps5 Pro Added To Astro’s Playroom In New Update
At the very end of the level, check the left-hand side of the CRT pile to find two dancing cats in front of a PocketStation. These reference Doko Demo Issyo, released for the device in 1999 only in Japan, and developed by Sony Interactive Entertainment. mb66 ’s most famous for starring Toro Inoue, also known as the Sony Cat, who wishes to become human. After crossing the first Shock Platforms in the heavy rain section, you’ll see on the right a Bot grinding back and forth on a cable. This references inFamous, released on the PS3 in 2009 by Sucker Punch. Protagonist Cole McGrath has electric superpowers one of which is the induction Grind that lets him accelerate along metal cables.
To do this, continue through the level until you get to the part where you have to ride on a PS1 / PS1 controller cloud. Instead of jumping left to the next Checkpoint, you should jump up the ledges on the rock wall to get to the top. During the passage of the next levels of the game, you will come across a lot of bots. You can stop them in their tracks by attacking them with fists or lasers in your legs.
It seems the special bots are integrated into the guide as opposed to being tacked on as an addendum. Either way, most guides are from when it came out, and a lot more people have a PS5 now. Those that haven’t played it have been tempted to give it a go with a second installment being announced, so an updated guide will be helpful to quite a few I would imagine.
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It deserves a place among the greats though – Astro’s Playroom has the coherence, character and abundance of ideas, executed with real clarity, of the very best platformers. The slight downside is that Astro’s Playroom is concise, as completing the game will take you an hour and a half. However, there are many collectibles to obtain, and Team Asobi has added free content updates.
The game also has one of the easiest platinum trophies on PS5, so completing all levels can be quite rewarding as well. As spotted by Twitter user realradec, Astro’s Playroom received an update for February 2025 that added the PS5 Pro as an artifact. In Astro’s Playroom, players can obtain “Artifacts” from a gacha machine that unlocks collectible PlayStation products. Although Team Asobi did not formally announce it, the update also added the PS5 Pulse Elite Headset and Pulse Explore Earbuds. Once players obtain these Artifacts, they can display their giant versions in the PlayStation Labo area.
Take when you’re exiting the beach and you’re walking against the fans that are blowing sand across you. The microphone makes the wind more intense while the vibrations of the sand are felt as the controller feels like a sandstorm. Explore four worlds, each one showcasing innovative gameplay using the new and versatile features of the PS5 DualSenseâ„¢ wireless controller. The main boss for this level is the Demo 1 Dinosaur, more commonly known as the Demo 1 T.
The game let you explore themed spaces and allow you to purchase items to display in your virtual home. When you get to the first silver Bounce Pillow, use it to get on top of the wall, then drop off the other side. This references 2008’s LittleBigPlanet on PS3, developed by Media Molecule. The globe is LittleBigPlanet itself, covered in badges that represent levels from players around the world. After the second use of the Hang Glider, on the left you’ll find a massive sword stuck in the ground.
And that’s on top of the way it blends some audio Easter eggs into the world that are perhaps best discovered while playing. What’s so remarkable about Astro’s Playroom is that while it’s ostensibly about showing off the features of the PlayStation 5, it’s also a fabulous platformer. Levels constantly throw me new toys to play with that totally change the way the level plays. Later levels include a spaceship (with rockets powered by the adaptive triggers) and a rolling ball (controlled by swiping the touchpad on the DualSense), intermingled with platforming sequences.